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Table of Contents
Stroke Analysis
In this section an analysis of the kick drum mallet movement is performed using a high speed camera, a tiny Qt application and some basic vector math.
Two types of analysis are performed:
- A single hard kick drum stroke.
- A series of strokes at high tempo.
These two types of strokes are the result of very different playing styles and should cover the most basic uses of the kick drum in metal music.
The experiment was performed on an Axis Longboard pedal only, but should for good measure be performed on other types of pedals too.
A movie was made with 200fps and the 10-20 frames containing each of the two stroke types were subtracted. A couple of examples can be seen here (click to enlarge):
Note the white dots on the center-of-axis as well on the mallet. These were added in order to be able to identify their exact position in the frame.
Single stroke
Position | Vector | Length | Angle | Angle diff | Angle speed |
---|---|---|---|---|---|
0 | (-255,391) | 466.80px | 0.000000 | 0.000000 | 0.000000 dgr/s |
1 | (-247,394) | 465.02px | 1.027597 | 1.027597 | 205.519334 dgr/s |
2 | (-235,405) | 468.24px | 2.987024 | 1.959427 | 391.885459 dgr/s |
3 | (-210,420) | 469.57px | 6.546291 | 3.559267 | 711.853364 dgr/s |
4 | (-176,440) | 473.89px | 11.309932 | 4.763642 | 952.728338 dgr/s |
5 | (-134,458) | 477.20px | 16.803111 | 5.493178 | 1098.635630 dgr/s |
6 | ( -74,480) | 485.67px | 24.347241 | 7.544131 | 1508.826102 dgr/s |
7 | ( -6,491) | 491.04px | 32.411225 | 8.063984 | 1612.796717 dgr/s |
8 | ( 73,493) | 498.38px | 41.534099 | 9.122874 | 1824.574854 dgr/s |
9 | ( 146,480) | 501.71px | 50.029355 | 8.495256 | 1699.051165 dgr/s |
10 | ( 232,451) | 507.17px | 60.333194 | 10.303839 | 2060.767896 dgr/s |
11 | ( 240,446) | 506.47px | 61.396774 | 1.063580 | 212.715922 dgr/s |
12 | ( 229,452) | 506.70px | 59.979810 | -1.416964 | -283.392753 dgr/s |
A plot of the angle velocities reveal a rather 'jaggy' picture:
Stroke sequence: Pos[ 0]: ( -381, 215) len: 437.48px angle: 0.000000 anglediff: 0.000000 anglespeed: 0.000000 dgr/s Pos[ 1]: ( -370, 236) len: 438.86px angle: 3.095041 anglediff: 3.095041 anglespeed: 619.008128 dgr/s Pos[ 2]: ( -356, 267) len: 445.00px angle: 7.433667 anglediff: 4.338626 anglespeed: 867.725183 dgr/s Pos[ 3]: ( -331, 304) len: 449.42px angle: 13.129037 anglediff: 5.695370 anglespeed: 1139.074084 dgr/s Pos[ 4]: ( -298, 346) len: 456.64px angle: 19.826380 anglediff: 6.697343 anglespeed: 1339.468612 dgr/s Pos[ 5]: ( -255, 389) len: 465.13px angle: 27.317846 anglediff: 7.491466 anglespeed: 1498.293157 dgr/s Pos[ 6]: ( -203, 425) len: 470.99px angle: 35.032433 anglediff: 7.714587 anglespeed: 1542.917345 dgr/s Pos[ 7]: ( -144, 458) len: 480.10px angle: 43.110075 anglediff: 8.077642 anglespeed: 1615.528448 dgr/s Pos[ 8]: ( -78, 483) len: 489.26px angle: 51.390233 anglediff: 8.280159 anglespeed: 1656.031738 dgr/s Pos[ 9]: ( -14, 494) len: 494.20px angle: 58.940436 anglediff: 7.550203 anglespeed: 1510.040583 dgr/s Pos[ 10]: ( 54, 496) len: 498.93px angle: 66.777144 anglediff: 7.836708 anglespeed: 1567.341558 dgr/s Pos[ 11]: ( 110, 492) len: 504.15px angle: 73.166538 anglediff: 6.389394 anglespeed: 1277.878850 dgr/s Pos[ 12]: ( 162, 483) len: 509.44px angle: 79.105414 anglediff: 5.938875 anglespeed: 1187.775047 dgr/s Pos[ 13]: ( 198, 468) len: 508.16px angle: 83.495869 anglediff: 4.390456 anglespeed: 878.091137 dgr/s Pos[ 14]: ( 216, 464) len: 511.81px angle: 85.526559 anglediff: 2.030689 anglespeed: 406.137879 dgr/s Pos[ 15]: ( 210, 467) len: 512.04px angle: 84.776208 anglediff: -0.750351 anglespeed: -150.070120 dgr/s
The graph of these angle velocities show a picture rather more 'smooth' than the one rendered from the single stroke:
Conclusion
The maximum angle velocity was found in the single stroke and was 2061 degrees per second.
That the maximum angle velocity should be found in the stroke type is not surprising since a single stroke is the result of the hardest foot impact on the pedal.
If we assume the target latency to be at most 1ms and we assume that the software is responding in the area of microseconds we can estimate the target ADC resolution.
Lets start by pointing out that since the video framerate was 200fps each frame represent a state in 5ms intervals; ie. we are looking for something around at least 5 times more accurate.
The single stroke took 11 frames in total which is 55ms and duriong this time the mallet moved 61.4 degrees, resulting in a minimum resolution of 1.12 samplings per millisecond.
However, if we look at the diff in the last two velocities before the impact was 10.3 degrees in 5ms it is evident that the minimum resolution should be much higher, namely 2.06 samplings per millisecond.
Earlier studies performed with a shaft encoder showed that approximately 600 sampling points during the 61.4 degrees we sufficient, resulting in a upper-bound resolution of 92 sampling per millisecond.